I don't pretend I'm a very good gamer. Well, I ain't bad either, but I'm not a hardcode gamer. Doing the review of a game on a gameplay point of view is probably risky, and there's people out there who probably know way better than me.
But sometime game design failures are so flagrant that even a newbie like me in game design can spot them and would probably not have committed these mistakes. Or at least, I hope I wouldn't have. One recent case to me is Prototype, a nice game which is still plagued with some horrible game design decisions, especially control-wise. Another recent game, and that's the one I'm going to talk about today, is Sonic Unleashed.