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Design Rant

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Thursday, July 8 2010

Why Android is badly designed

This isn't the first time people ask me why I think Android is badly designed, and I guess it's time for me to explain it now.

Well, don't get me wrong: I own an Android-based phone, and I'd rather kiss Bill Gate's ass than buying an iPhone. I guess I don't have to explain much why. I think that when you own hardware, you should have the right to do whatever you want with it, including running any kind of application you'd like. Apple's policies are just not something I can support. Nonetheless, iPhones are way better than Android-based phones. Here's why I think this.

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Wednesday, April 28 2010

How to create a bad hardware design.

I'd like to quickly talk about something that's really, really awful.

I just bought a Cybershot WX1 camera from Sony. The camera itself is very nice, very small, very fast, quite powerful, loaded with features, etc. Now have a look at the camera itself. Look at the way the flash and the lens are placed.

Now look at this picture. This is a picture I took in my room, of my wall, with the zoom at 1x, in complete dark, using the flash. Notice the black portion at the bottom left. This isn't the shadow of my finger or what. This is the shadow of the lens itself.

The Sony engineers who slapped together this piece of crap didn't even see that, when taking a picture with the flash on, the lens itself would interfere with the ray of light from the flash itself. To me it just means they haven't even tested the product. I mean, seriously ? How could you ship such a product without testing something as basic ? Or maybe they didn't care ? I don't know. I'm tempted to ask for a return for a "defective product", as this is obviously defective to me.

Tuesday, September 22 2009

Game design failures - Sonic Unleashed

I don't pretend I'm a very good gamer. Well, I ain't bad either, but I'm not a hardcode gamer. Doing the review of a game on a gameplay point of view is probably risky, and there's people out there who probably know way better than me.

But sometime game design failures are so flagrant that even a newbie like me in game design can spot them and would probably not have committed these mistakes. Or at least, I hope I wouldn't have. One recent case to me is Prototype, a nice game which is still plagued with some horrible game design decisions, especially control-wise. Another recent game, and that's the one I'm going to talk about today, is Sonic Unleashed.

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